A journalist who deals with video games and streams on twitch frequently. I have an admiration for INDIE game industry. My passion for video game industry and narrative design have led me to the world of journalism and writing reviews about games.
If you’re a fan of Point & Click adventures, the name Ron Gilbert along with the legendary Monkey Island probably rings a bell. While my personal favorite from his work has always been Thimbleweed Park, I recently came across a project that feels like a genuine shake-up of the genre. That game is Crushed in Time, which could easily be described as the first true “Point & Drag” adventure.
For those who grew up playing on the Sega console and spent countless hours with the classic Shinobi series, the announcement of a new Shinobi game in the Metroidvania genre was probably the best news they could have hoped for. But now the real question is: Has Sega successfully reimagined Shinobi with a modern gameplay style—one that both satisfies longtime fans and captures the interest of a new generation of gamers? In this article, I’ll be exploring just how well Sega has succeeded with Shinobi: Art of Vengeance.
Years ago, I first discovered the small Polish studio Bloober Team while playing Observer, a haunting cyberpunk horror game. Curious about its creators, I dug deeper and soon came across Layers of Fear and other titles that cemented Bloober Team as masters of psychological horror. To this day, I’ve followed every one of their games closely. But last year felt like a turning point. This once-small studio took on the ambitious challenge of remaking Silent Hill 2, and the result was so polished and respectful to the original that my expectations for their next project skyrocketed. That’s why the reveal of Cronos: The New Dawn had me so intrigued. At Gamescom 2025, I finally got my hands on the demo to find out whether Bloober was sticking to their roots or charting a new course.