A journalist who deals with video games and streams on twitch frequently. I have an admiration for INDIE game industry. My passion for video game industry and narrative design have led me to the world of journalism and writing reviews about games.
Gamescom 2024 provided the opportunity for us to interview Jack Bennet, Co founder and Producer in Odd Bugs Studio, about the second installment of Tails of Iron. It has been almost two years since the first interview between you and me for Tails of Iron, and I am very happy that we were able to interview you again for Tails of Iron 2.
One of the shortcomings of the ninth generation of video games was the absence of an adventure and tomb-raiding game. There has been no sign of a new Uncharted game and no hope for a new Tomb Raider. But amidst this void, a name emerged, one that had captivated audiences not only in the gaming medium but also in cinema from its early days. Indiana Jones was set to revisit his past glories and tell a new story for a new generation eager for adventure and tomb-raiding. The question now is whether MachineGames has been able to handle the weight of the Indiana Jones name and deliver a product that satisfies everyone or not.
After the release of Assassin’s Creed: Origins, Odyssey, and Valhalla, few expected Ubisoft to create a title that would bring back the essence of the early Assassin’s Creed games. While Assassin’s Creed: Mirage hinted at a new direction, it failed to capture even a shadow of the past. Then came the historical controversies surrounding Assassin’s Creed: Shadows, compounded by the introduction of Yasuke, furthering long-time fans’ frustration with Ubisoft. However, against all odds, Assassin’s Creed: Shadows arrived, delivering a stunning return to the franchise’s roots. In this in-depth review, we dissect how it accomplished this.