A journalist who deals with video games and streams on twitch frequently. I have an admiration for INDIE game industry. My passion for video game industry and narrative design have led me to the world of journalism and writing reviews about games.

I remember back at Gamescom 2024, I interviewed more than fifteen indie studios—all of them working on metroidvania projects—and the majority cited Hollow Knight as one of their key inspirations. Now, years later, its long awaited sequel Hollow Knight: Silksong has finally been released, arriving with bold promises and high expectations. During their Gamescom 2025, the developers behind the game—Team Cherry—announced that Silksong would feature a much larger world compared to the original, with an expanded map and a greater number of bosses to conquer. In this article, we’ll take a closer look at whether Silksong succeeds in capturing the brilliance of the first game, or if it gets tangled in the threads of its own lofty ambitions.

Some video games make you feel the same way. You don’t expect much from them when you first step inside—maybe something routine or even boring. But if you give it some time, like that meal you’ll never forget, their true charm will start to show. In this review, we’ll look more closely at how Crimson Desert puts a new spin on what modern Zelda-inspired games can be.

When games like Hellblade and Celeste proved that psychological struggles could be portrayed through the language of video games in deeply personal and unconventional ways, few expected that formula to continue evolving across other genres. Constance not only revisits that idea, but fully embraces it—using every corner of its world to reflect the gradual collapse of its protagonist’s mind. In this review, we’re going to see whether Constance is simply another routine Metroidvania, or if it truly earns a lasting place among the genre’s most memorable names.